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Markets / Metin2 Yang

Metin2 Yang price in USD

ObservedMetin2Gameforge (EU and other territories), Webzen (Korea)
$9.71per 1,500M Yang · third-party
No official real-money bridge exists for this currency. Third-party figure: Observed, as of Jul 17, 2026.

Overview

A long-running MMO with a real, dated price tracker on a major marketplace — but regional server differences make it unusually hard to quote a single number.

There is no official real-money rate for this currency, so this page tracks in-game market data only.

The game at a glance

Launched
2004 (South Korea)Europe followed through Gameforge from about 2006 per MeinMMO; Wikipedia lists a worldwide release of 2007.Sources: Wikipedia: Metin2, MeinMMO: Metin2 in 2025
What it is
A free-to-play Asian-fantasy action MMORPG: players pick a character and one of three empires, fight monsters and Metin stones, and trade, with Yang as the currency. Real money buys Dragon Coins, the item-shop currency.Source: Wikipedia: Metin2
Players
No figure is published. Gameforge told MeinMMO in 2025 that enough players remain, especially in Turkey and Germany, to keep Metin2 running profitably, though the number of servers has dropped significantly.Treat the current player base as unknown.Source: MeinMMO: Metin2 in 2025 · 2025

Third-party market

Buy range: $9.71 per 1,500M Yang Observed

PlayerAuctions' own dedicated Metin2 Yang price tracker reported an average of $9.71 per 1,500M Yang with no 7-day movement. Separately, individual eBay listings imply dramatically different per-Yang rates on specific regional servers — not reconciled here, see analysis.

SourceRateNoteDate
PlayerAuctions (M2 Yang Price Tracker)$9.71 / 1,500M YangMarketplace-wide average, their own dedicated tracker pageJul 17, 2026
eBay (individual server listings, Germany)Wildly different implied rate (e.g. $30 for 55M–500M Yang on specific servers)Not reconciled with the PlayerAuctions figure — see analysis for why2026

Market analysis

Why two sourced numbers disagree so sharply

PlayerAuctions' tracker ($9.71/1,500M, so roughly $0.0065 per 1M Yang) and individual eBay listings for specific servers (implying roughly $0.5+ per 1M Yang on at least one server) differ by close to two orders of magnitude. Metin2 has run as genuinely separate regional economies for two decades under different publishers (Gameforge in Europe, Webzen in Korea, plus various historical operators elsewhere) — a single global marketplace average and a specific low-population server's price are not describing the same economy, and conflating them would be the error here, not either source individually.

A real tracker, a real limitation

Unlike most of the pending or thin pages on this site, Metin2 has a legitimate, dated, citable price-tracking page from an established marketplace — a genuinely solid primary data point. What it can't do is resolve which of Metin2's many regional servers that average actually represents, which matters more here than for almost any other game on this site.

What moves this rate

  • Which regional server/economy is being quoted
  • Gameforge/Webzen's own item-shop and game-update cadence
  • Server age and population (older, smaller servers tend toward more inflated economies)

What to watch

  • PlayerAuctions tracker movement over time
  • Server-specific community reports of inflation or economy resets

About Yang

Why it has value

  • Yang is required for item upgrades/refinement with a real chance of failure, consuming both Yang and items — a direct, repeated sink.
  • Nearly two decades of accumulated play across many regional servers means some economies are dramatically more inflated than others.

Common ways to earn it

Farming (hunting Metin stones and monsters)Core repeatable Yang source, the game's namesake mechanic (Metin stones).
Trading and marketplace flippingBuying and reselling items between players.

Rates vary enormously by server age/population, same caveat as the price data above.

History

  • 2004Metin2 is developed by Ymir Entertainment (South Korea).
  • 2005Launches in Korea; later published regionally by Webzen (Korea) and Gameforge (Europe and other territories).

Risks

  • No official channel exists for buying Yang, so every real-money transaction here is unsanctioned under the relevant publisher's terms.
  • The wide disagreement between sourced prices above is a real signal to check which specific server any quote applies to before trusting it.

Frequently asked questions

Why does Metin2 have different Yang prices on different sites?

Metin2 runs many separate regional server economies under different publishers (Gameforge in Europe, Webzen in Korea, and others historically) — a global marketplace average and a specific server's price can differ enormously, and aren't interchangeable.

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