Metin2 Yang price in USD
Overview
A long-running MMO with a real, dated price tracker on a major marketplace — but regional server differences make it unusually hard to quote a single number.
The game at a glance
- Launched
- 2004 (South Korea)Europe followed through Gameforge from about 2006 per MeinMMO; Wikipedia lists a worldwide release of 2007.Sources: Wikipedia: Metin2, MeinMMO: Metin2 in 2025
- What it is
- A free-to-play Asian-fantasy action MMORPG: players pick a character and one of three empires, fight monsters and Metin stones, and trade, with Yang as the currency. Real money buys Dragon Coins, the item-shop currency.Source: Wikipedia: Metin2
- Players
- No figure is published. Gameforge told MeinMMO in 2025 that enough players remain, especially in Turkey and Germany, to keep Metin2 running profitably, though the number of servers has dropped significantly.Treat the current player base as unknown.Source: MeinMMO: Metin2 in 2025 · 2025
Third-party market
Buy range: $9.71 per 1,500M Yang Observed
PlayerAuctions' own dedicated Metin2 Yang price tracker reported an average of $9.71 per 1,500M Yang with no 7-day movement. Separately, individual eBay listings imply dramatically different per-Yang rates on specific regional servers — not reconciled here, see analysis.
| Source | Rate | Date |
|---|---|---|
| PlayerAuctions (M2 Yang Price Tracker) | $9.71 / 1,500M Yang | Jul 17, 2026 |
| eBay (individual server listings, Germany) | Wildly different implied rate (e.g. $30 for 55M–500M Yang on specific servers) | 2026 |
Market analysis
Why two sourced numbers disagree so sharply
PlayerAuctions' tracker ($9.71/1,500M, so roughly $0.0065 per 1M Yang) and individual eBay listings for specific servers (implying roughly $0.5+ per 1M Yang on at least one server) differ by close to two orders of magnitude. Metin2 has run as genuinely separate regional economies for two decades under different publishers (Gameforge in Europe, Webzen in Korea, plus various historical operators elsewhere) — a single global marketplace average and a specific low-population server's price are not describing the same economy, and conflating them would be the error here, not either source individually.
A real tracker, a real limitation
Unlike most of the pending or thin pages on this site, Metin2 has a legitimate, dated, citable price-tracking page from an established marketplace — a genuinely solid primary data point. What it can't do is resolve which of Metin2's many regional servers that average actually represents, which matters more here than for almost any other game on this site.
What moves this rate
- Which regional server/economy is being quoted
- Gameforge/Webzen's own item-shop and game-update cadence
- Server age and population (older, smaller servers tend toward more inflated economies)
What to watch
- PlayerAuctions tracker movement over time
- Server-specific community reports of inflation or economy resets
About Yang
Why it has value
- Yang is required for item upgrades/refinement with a real chance of failure, consuming both Yang and items — a direct, repeated sink.
- Nearly two decades of accumulated play across many regional servers means some economies are dramatically more inflated than others.
Common ways to earn it
Rates vary enormously by server age/population, same caveat as the price data above.
History
- 2004Metin2 is developed by Ymir Entertainment (South Korea).
- 2005Launches in Korea; later published regionally by Webzen (Korea) and Gameforge (Europe and other territories).
Risks
- No official channel exists for buying Yang, so every real-money transaction here is unsanctioned under the relevant publisher's terms.
- The wide disagreement between sourced prices above is a real signal to check which specific server any quote applies to before trusting it.
Frequently asked questions
Why does Metin2 have different Yang prices on different sites?
Metin2 runs many separate regional server economies under different publishers (Gameforge in Europe, Webzen in Korea, and others historically) — a global marketplace average and a specific server's price can differ enormously, and aren't interchangeable.